Say it carefully. They keep every word.
A story you speak into. Characters who remember what you promised, in the words you used. Two courts deciding what you are worth.
Closed beta · Web · One player · PG-13
Power settled into you the way it settles into a stone left by a door. You were neither taken nor replaced. You were altered.
Summer holds the warm south, Winter the poles, and the temperate lands between are shared uneasily. Threshold Born live there without a court behind them. Mortals tolerate you. The courts take an interest.
A stone waystation older than anyone living. Travellers stop because this is where you stop. They pay in coin or news. The songs are sung here.
It starts in the hands. Rest does not mend it. The courts know a way, and a court's help has terms.

Most stories of this kind forget you inside a minute and move the furniture while you talk. This one does not. The room, the hour, who can hear you, and every word you give are held by the world, not by hope.
Maren speaks from what she knows and nothing more. She has her own reasons, her own limits, and her own way of not telling you everything.
A promise is not a mood. The moment you give one, the world takes it down in the words you used. No paraphrase, no summary, no benefit of the doubt.
Your record is open to you from the first line. What you said, who heard it, what you owe, by when. A court remembers what it heard.
Four days on, Maren quotes you back to yourself. Not a rough memory of it. The sentence. This is what the story is made of.
The room, the hour, the weather, who stands in earshot. A character cannot wander off the set by talking about it, and neither can you. If you want the yard, you walk to the yard.
Say a thing aloud, or keep it behind your teeth. The people in the room hear what you say. Winter holds you to what you meant.
No meters, no bars. One word for where you stand with each court; the rest shows in how people treat you. Your condition shows in your hands. You read the story off the world.
Drag the line. Neither side is safe.
Both courts are old, patient, and very good at people. Summer invites and keeps inviting. Winter notices, records, and waits. Neither one makes you an offer. You propose the bargain. They tell you, truthfully and not completely, whether it is enough.
“You asked what it costs. I told you what I know. Those were never the same question.”
Spoken terms. What you meant. What came of it. The Ledger keeps all three apart, because the courts do.
You can read it any time, as a thing that exists in the world. A promise stays open until it is kept, broken, or released by the one you owe. Nothing closes because you forgot it. Nothing closes because you would rather it had.
Make a promise in a court's hearing and it has value to that court, even if it was never addressed to them. Break it and the recipient knows. So does the witness. One of them never forgets.
Winter holds both poles. Summer holds the warm band across the middle of the world, and the red line is where its trees begin. Everything between is mortal, contested, and negotiated constantly.
Chapter One is a small country on the old road: the Tollhouse, the crossroads at Fourways, the drovers' track south, and the Margin, where the leaves are red in every month and the air beyond them is warm.
Crossing the line is not free. Entry is owed for, and a Threshold Born pays in something they cannot spare.
It starts in the hands.
No bar. No number. You read your condition off your own portrait, and the people who know you notice before you say a word.
You are losing coherence. Time takes it. Crossing the red line takes more. What goes is the body, not the mind: memory, personality, and will stay whole to the end, which is the cruelty of it.
A binding can hold you where you are. Summer will tell you what it has taken from others, at the red line and not before. The offer is yours to make, in your own words. The terms are the story.
When it opens, a chapter is yours to keep. Your Ledger, your standing, and every promise you made walk into the next one with you.
Chapter One is in closed testing. Prices are placeholders, set after the beta.
One player, one story, told in your own words and kept forever. Walk in.
Join the beta.Chapter One is in closed testing.